000 03664crm a2200793 i 4500
001 ocn857419128
003 OCoLC
005 20260305043533.0
007 zm
008 130903t20122012qucnnn gneng d
024 1 _a681706711003
028 5 2 _aZMG 71100
_bZ-Man Games
035 _a(OCoLC)857419128
_z(OCoLC)976475257
_z(OCoLC)1089160643
_z(OCoLC)1348707047
040 _aMBE
_beng
_erda
_cMBE
_dICZ
_dOCLCF
_dBAL
_dMNM
_dNEO
_dOCL
_dOCLCO
_dI3U
_dCNUTO
_dAHS
_dATSAE
_dMNO
_dWAU
_dOCL
_dOCLCA
_dOCL
_dGPM
_dINT
_dOCLCQ
_dNZIPP
_dLKC
_dOCLCO
_dOCL
_dOTZ
_dPBU
_dSDD
_dOCLCO
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_dWAU
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_dIGA
_dMQY
_dOCLCQ
050 1 4 _aGV1469
_b.P26 2012
060 4 _aGB-60 P363
082 0 4 _a794
_bP192Le
245 0 0 _aPandemic /
_ca game by Matt Leacock ; artwork by Chris Quilliams.
264 1 _aQuebec, Canada :
_bZ-Man Games,
_c[2012]
264 4 _c�2012
300 _a1 game (1 game board, 7 pawns, 6 research stations, 4 cure markers, 1 outbreaks marker, 1 infection rate marker, 96 disease cubes (24 black cubes, 24 yellow cubes, 24 red cubes, 24 blue cubes), 59 player cards, 48 infection cards, 7 role cards, 4 reference cards, 1 rulebook) :
_bcardboard, wood, plastic, color ;
_cin box 30 x 22 x 5 cm
336 _athree-dimensional form
_btdf
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _aobject
_bnr
_2rdacarrier
338 _acard
_bno
_2rdacarrier
338 _aother
_bnz
_2rdacarrier
340 _acardboard
_2rdamat
340 _aplastic
_2rdamat
340 _apaper
_2rdamat
340 _acardstock
340 _2rdacc
380 _aBoard games.
_2lcgft
380 _aPuzzles and games.
_2lcgft
385 _aChildren
_2lcdgt
385 _aPreteens
_2lcdgt
385 _aTeenagers
_2lcdgt
385 _aYoung adults
_2lcdgt
385 _aAdults
_2lcdgt
500 _aTitle from container.
500 _aFor 2-4 players.
500 _aDuration of play: 45 min.
505 0 _aWorld map gameboard -- 7 pawns (various colors) -- 6 research stations (white) -- 4 cure markers (red, yellow, blue, black) -- 1 outbreaks marker -- 1 infection rate marker -- 96 disease cubes (24 each black, yellow, red, and blue) -- 59 player cards -- 48 infection cards -- 7 role cards -- 4 reference cards -- 1 rulebook.
520 _aIn this game, players collaborate as members of a disease-fighting team combating four deadly diseases. The team travels around the world to stop the infection and develop resources for the cures. Players win by discovering cures for the four diseases, but lose if they do cannot do so fast enough or if they fail to effectively keep the number of infections in check.
521 8 _aAge 8 & above.
650 0 _aEpidemics
_xGames.
650 0 _aPandemics
_xPrevention
_xGames.
650 0 _aCommunicable diseases
_xGames.
650 2 _aCommunicable Diseases
650 2 _aEpidemics
650 7 _aCommunicable diseases
_2fast
650 7 _aEpidemics
_2fast
655 7 _aBoard games
_2fast
_915
655 7 _aGames
_2fast
655 7 _aTabletop games.
_2gttg
655 7 _aTactical games.
_2gttg
655 7 _aStrategy games.
_2gttg
655 7 _aScience fiction games.
_2gttg
655 7 _aCooperative games.
_2gttg
655 7 _aAsymmetrical games.
_2gttg
655 7 _aBoard games.
_2lcgft
_915
655 7 _aPuzzles and games.
_2lcgft
700 1 _aLeacock, Matt,
_egame designer.
700 1 _aQuilliams, Chris,
_eartist.
710 2 _aZ-Man Games,
_epublisher.
_926
856 4 _uhttp://www.library.unt.edu/media/covers/AlignmentSheets/Pandemic.pdf
_zEducational alignment sheet
942 _2ddc
_cBDGM
948 _hHELD BY KCP - 218 OTHER HOLDINGS
999 _c752
_d752